Vidar Rapp
Vidar Rapp
Character Art Expert
Stockholm, Sweden

Summary

20-year AAA character artist, making games at Experiment 101. Previously at MachineGames, Starbreeze, Avalanche Studios, Rebellion, Fall Damage & Arrowhead Studios.

I do guest lecturing focused on game art, production workflows and techniques.

Collecting hobbies and staying curious since 1984.

Skills

Character ModelingCharacter Design

Software proficiency

Blender
Blender
Maya
Maya
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
TopoGun
TopoGun
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Helldivers 2
    • Year
      2024
    • Role
      Senior Character Artist
    • Company
      Arrowhead Game Studios
    • Video Game
      Alara Prime
    • Year
      2025
    • Role
      Character Art Director
    • Company
      Fall Damage Studios
    • Video Game
      Indiana Jones and the Great Circle
    • Year
      2024
    • Role
      Additional support
    • Company
      MachineGames Sweden AB
    • Video Game
      Wolfenstein: Youngblood
    • Year
      2019
    • Role
      Senior Character Artist
    • Company
      MachineGames Sweden AB
    • Video Game
      Wolfenstein: Cyberpilot
    • Year
      2019
    • Role
      Senior Character Artist
    • Company
      MachineGames Sweden AB
    • Video Game
      Doom: VFR
    • Year
      2017
    • Role
      Character art
    • Company
      MachineGames Sweden AB
    • Video Game
      Wolfenstein II: The New Colossus
    • Year
      2017
    • Role
      Senior Character Artist
    • Company
      MachineGames Sweden AB
    • Video Game
      Doom
    • Year
      2016
    • Role
      Character art
    • Company
      MachineGames Sweden AB
    • Video Game
      Wolfenstein: The Old Blood
    • Year
      2015
    • Role
      Senior Character Artist
    • Company
      MachineGames Sweden AB
    • Video Game
      Wolfenstein: The New Order
    • Year
      2014
    • Role
      Senior Character Artist
    • Company
      MachineGames Sweden AB
    • Video Game
      Syndicate (2012)
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      Starbreeze Studios
    • Video Game
      Just Cause 2
    • Year
      2010
    • Role
      Character Artist
    • Company
      Avalanche Studios
    • Video Game
      Shellshock 2: Blood trails
    • Year
      2009
    • Role
      Character Artist
    • Company
      Rebellion
    • Video Game
      Just Cause
    • Year
      2006
    • Role
      Character Artist
    • Company
      Avalanche Studios

Experience

  • Character artist at Experiment 101
    Stockholm
    October 2025 - Present

    Making games!

  • Lead Character Artist at Avalanche Studios Group
    Stockholm, SE
    June 2025 - October 2025

    Very short stint on Contraband project, cancelled by Microsoft. Got to meet some great people and spent a lot of time working on workflows and other learnings.

  • Senior Character Artist at Arrowhead Game Studios
    Stockholm, SE
    January 2024 - June 2025

    Mainly post-release content production on Helldivers 2, on the enemies team.

  • Character Art Director at Fall Damage
    Stockholm
    January 2022 - December 2023

    Worked on the e-sports title Alara Prime which unfortunately failed due to lack of funding.

  • Lead Character Artist at Fall Damage
    Stockholm, Sweden
    June 2021 - April 2022

  • Lead Character Artist at MachineGames Sweden AB
    Uppsala
    July 2019 - June 2021

    Took on the lead role for a few years at MG. Did pre-production and planning for the Indy game during this time as well as supporting pipeline and workflow improvements.

  • Senior Character Artist at MachineGames Sweden AB
    Uppsala
    February 2011 - July 2019

    Made a few Wolfenstein games as part of our very compact character art team.

  • Lead 3D Artist at Starbreeze Studios
    Uppsala
    February 2010 - February 2011

    Headed up the 3D team at Starbreeze during this period.

  • Senior Character Artist at Starbreeze Studios
    Uppsala
    August 2008 - February 2011

    Worked on Syndicate for EA as well as a cancelled Bourne-project.

  • Character Artist at Rebellion
    Derby
    September 2007 - August 2008

    IP/Pitch development, as well as supporting character work on Shellshock 2.

  • Character Artist at Avalanche Studios
    Stockholm
    May 2005 - September 2007

    Did the main character for Just Cause 1 and 2, as well as a bunch of other character art work.