20-year AAA character artist, making games at Experiment 101. Previously at MachineGames, Starbreeze, Avalanche Studios, Rebellion, Fall Damage & Arrowhead Studios.
I do guest lecturing focused on game art, production workflows and techniques.
Collecting hobbies and staying curious since 1984.
Making games!
Very short stint on Contraband project, cancelled by Microsoft. Got to meet some great people and spent a lot of time working on workflows and other learnings.
Mainly post-release content production on Helldivers 2, on the enemies team.
Worked on the e-sports title Alara Prime which unfortunately failed due to lack of funding.
Took on the lead role for a few years at MG. Did pre-production and planning for the Indy game during this time as well as supporting pipeline and workflow improvements.
Made a few Wolfenstein games as part of our very compact character art team.
Headed up the 3D team at Starbreeze during this period.
Worked on Syndicate for EA as well as a cancelled Bourne-project.
IP/Pitch development, as well as supporting character work on Shellshock 2.
Did the main character for Just Cause 1 and 2, as well as a bunch of other character art work.