As a 3D Character Art pro with over two decades in the games industry I have experience both as a lead, art director and solo artist.
I have been credited on 13 game titles during my career so far, as well as having worked on several unreleased projects and IPs.
I do guest lecturing focused on game art, production pipelines and character design.
Making games!
Very short stint on Contraband project, cancelled by Microsoft. Got to meet some great people and spent a lot of time working on workflows and other learnings.
Mainly post-release content production on Helldivers 2, on the enemies team.
Worked on the e-sports title Alara Prime which unfortunately failed due to lack of funding.
Took on the lead role for a few years at MG. Did pre-production and planning for the Indy game during this time as well as supporting pipeline and workflow improvements.
Made a few Wolfenstein games as part of our very compact character art team.
Headed up the 3D team at Starbreeze during this period.
Worked on Syndicate for EA as well as a cancelled Bourne-project.
IP/Pitch development, as well as supporting character work on Shellshock 2.
Did the main character for Just Cause 1 and 2, as well as a bunch of other character art work.